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How to Cult

A darkly comedic Godot game where you play a cult leader and recruit AI-driven, voiced stick-figure NPCs by actually talking to them. Grow from a shack in a small town to a nationwide secret society.

How this site works

Every page here is a markdown file in the docs/ folder of the GitHub repo. Edit the file (or ask your AI agent to), push, and the site updates in about a minute. The repo is always the source of truth.

Start here

Mechanics and systems

System Status
NPCs, conversation and recruiting Playable in npc-test
AI dialogue & persuasion Playable in npc-test
Voices & text-to-speech Basic voices working
Meters: Sanity, Public Image, Devotion Designed, not built
World map & expansion Being designed
Co-op Idea stage

How we work

  • Read Instructions for AI agents before using an agent on the repo.
  • When something is decided, add a record under Decisions and update the matching system page.
  • Log what you did at the top of the Dev Log.