How to Cult¶
A darkly comedic Godot game where you play a cult leader and recruit AI-driven, voiced stick-figure NPCs by actually talking to them. Grow from a shack in a small town to a nationwide secret society.
How this site works
Every page here is a markdown file in the docs/ folder of the GitHub repo. Edit the file (or ask your AI agent to), push, and the site updates in about a minute. The repo is always the source of truth.
Start here¶
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What the game is: pitch, core loop, progression, tone.
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What's being worked on now, next, and done.
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Design and tech questions we still need to settle.
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What's already been decided, so nobody re-argues it.
Mechanics and systems¶
| System | Status |
|---|---|
| NPCs, conversation and recruiting | Playable in npc-test |
| AI dialogue & persuasion | Playable in npc-test |
| Voices & text-to-speech | Basic voices working |
| Meters: Sanity, Public Image, Devotion | Designed, not built |
| World map & expansion | Being designed |
| Co-op | Idea stage |
How we work¶
- Read Instructions for AI agents before using an agent on the repo.
- When something is decided, add a record under Decisions and update the matching system page.
- Log what you did at the top of the Dev Log.